The Crown Chamber // Full Alert - Battleground (Oversized)
[Illumineer's Quest: Palace Heist ]

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    Property: Aladdin
    Rules Text: Difficulty: Hard
    Jafar begins the game with Ink Moat in play.
    Jafar's locations gain Resist +1.
    Illumineer Abilities
    Lore Cost — Effect
    1 — Chosen Character gets +2 Strength this turn.
    2 — Each Illumineer pays 1 ink less for the next character they play this turn.
    3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.

    Full Alert
    Difficulty: Extreme
    Jafar starts the game with Ink Moat in play.
    Jafar's locations gain Evasive and get +1 Lore.
    Illumineer Abilities
    Lore Cost — Effect
    4 — Chosen character gains Evasive this turn.

    Non Foil Prices

    Near Mint - $1.20
    Lightly Played - $0.50
    Moderately Played - $0.50
    Heavily Played - $0.50
    Damaged - $0.50
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