If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you can not activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand , shuffle it into the deck , then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
Official Tournament Stores must review their Konami OTS agreement before selling this product.